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    Struct FastMemoryDesc

    Subset of the texture desc containing information for fast memory allocation (when platform supports it)

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.RenderGraphModule
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public struct FastMemoryDesc

    Fields

    flags

    Flag to determine what parts of the render target is spilled if not fully resident in fast memory.

    Declaration
    public FastMemoryFlags flags
    Field Value
    Type Description
    FastMemoryFlags

    inFastMemory

    Whether the texture will be in fast memory.

    Declaration
    public bool inFastMemory
    Field Value
    Type Description
    bool

    residencyFraction

    How much of the render target is to be switched into fast memory (between 0 and 1).

    Declaration
    public float residencyFraction
    Field Value
    Type Description
    float

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, T)
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