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    Enum DepthAccess

    Sets the read and write access for the depth buffer.

    Namespace: UnityEngine.Rendering.RenderGraphModule
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    [Flags]
    [MovedFrom(true, "UnityEngine.Experimental.Rendering.RenderGraphModule", "UnityEngine.Rendering.RenderGraphModule", null)]
    public enum DepthAccess

    Fields

    Name Description
    Read

    Read Access.

    ReadWrite

    Read and Write Access.

    Write

    Write Access.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<DepthAccess>(DepthAccess, DepthAccess, bool)
    AnalyticsUtils.ToNestedColumn<DepthAccess>(DepthAccess, bool)
    AnalyticsUtils.ToNestedColumn<DepthAccess>(DepthAccess, DepthAccess)
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