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    Enum AccessFlags

    Express the operations the rendergraph pass will do on a resource.

    Namespace: UnityEngine.Rendering.RenderGraphModule
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    [Flags]
    [MovedFrom(true, "UnityEngine.Experimental.Rendering.RenderGraphModule", "UnityEngine.Rendering.RenderGraphModule", null)]
    public enum AccessFlags

    Fields

    Name Description
    Discard

    Previous data in the resource is not preserved. The resource will contain undefined data at the beginning of the pass.

    None

    The pass does not access the resource at all. Calling Use* functions with none has no effect.

    Read

    This pass will read data the resource. Data in the resource should never be written unless one of the write flags is also present. Writing to a read-only resource may lead to undefined results, significant performance penaties, and GPU crashes.

    ReadWrite

    Shortcut for Read | Write

    Write

    This pass will at least write some data to the resource. Data in the resource should never be read unless one of the read flags is also present. Reading from a write-only resource may lead to undefined results, significant performance penaties, and GPU crashes.

    WriteAll

    All data in the resource will be written by this pass. Data in the resource should never be read.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<AccessFlags>(AccessFlags, AccessFlags, bool)
    AnalyticsUtils.ToNestedColumn<AccessFlags>(AccessFlags, bool)
    AnalyticsUtils.ToNestedColumn<AccessFlags>(AccessFlags, AccessFlags)
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