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    Struct RTHandleAllocInfo

    Information about the allocation of a RTHandle

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public struct RTHandleAllocInfo

    Constructors

    RTHandleAllocInfo(string)

    RTHandleAllocInfo constructor.

    Declaration
    public RTHandleAllocInfo(string name = "")
    Parameters
    Type Name Description
    string name

    Name of the RTHandle.

    Properties

    anisoLevel

    Anisotropic filtering level.

    Declaration
    public int anisoLevel { readonly get; set; }
    Property Value
    Type Description
    int

    autoGenerateMips

    Set to true to automatically generate mipmaps.

    Declaration
    public bool autoGenerateMips { readonly get; set; }
    Property Value
    Type Description
    bool

    bindTextureMS

    Set to true if the texture needs to be bound as a multisampled texture in the shader.

    Declaration
    public bool bindTextureMS { readonly get; set; }
    Property Value
    Type Description
    bool

    dimension

    Texture dimension of the RTHandle.

    Declaration
    public TextureDimension dimension { readonly get; set; }
    Property Value
    Type Description
    TextureDimension

    enableRandomWrite

    Set to true to enable UAV random read writes on the texture.

    Declaration
    public bool enableRandomWrite { readonly get; set; }
    Property Value
    Type Description
    bool

    filterMode

    Filtering mode of the RTHandle.

    Declaration
    public FilterMode filterMode { readonly get; set; }
    Property Value
    Type Description
    FilterMode

    format

    GraphicsFormat of a color buffer.

    Declaration
    public GraphicsFormat format { readonly get; set; }
    Property Value
    Type Description
    GraphicsFormat

    memoryless

    Use this property to set the render texture memoryless modes.

    Declaration
    public RenderTextureMemoryless memoryless { readonly get; set; }
    Property Value
    Type Description
    RenderTextureMemoryless

    mipMapBias

    Bias applied to mipmaps during filtering.

    Declaration
    public float mipMapBias { readonly get; set; }
    Property Value
    Type Description
    float

    msaaSamples

    Number of MSAA samples for the RTHandle.

    Declaration
    public MSAASamples msaaSamples { readonly get; set; }
    Property Value
    Type Description
    MSAASamples

    name

    Name of the RTHandle.

    Declaration
    public string name { readonly get; set; }
    Property Value
    Type Description
    string

    slices

    Number of slices of the RTHandle.

    Declaration
    public int slices { readonly get; set; }
    Property Value
    Type Description
    int

    useDynamicScale

    See Dynamic Resolution documentation](https://docs.unity3d.com/Manual/DynamicResolution.html)

    Declaration
    public bool useDynamicScale { readonly get; set; }
    Property Value
    Type Description
    bool

    useMipMap

    Set to true if the texture should have mipmaps.

    Declaration
    public bool useMipMap { readonly get; set; }
    Property Value
    Type Description
    bool

    vrUsage

    Special treatment of the VR eye texture used in stereoscopic rendering.

    Declaration
    public VRTextureUsage vrUsage { readonly get; set; }
    Property Value
    Type Description
    VRTextureUsage

    wrapModeU

    Addressing mode of the RTHandle.

    Declaration
    public TextureWrapMode wrapModeU { readonly get; set; }
    Property Value
    Type Description
    TextureWrapMode

    wrapModeV

    Addressing mode of the RTHandle.

    Declaration
    public TextureWrapMode wrapModeV { readonly get; set; }
    Property Value
    Type Description
    TextureWrapMode

    wrapModeW

    Addressing mode of the RTHandle.

    Declaration
    public TextureWrapMode wrapModeW { readonly get; set; }
    Property Value
    Type Description
    TextureWrapMode

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, T)
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