docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class ListPool<T>

    List Pool.

    Inheritance
    object
    ListPool<T>
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public static class ListPool<T>
    Type Parameters
    Name Description
    T

    Type of the objects in the pooled lists.

    Methods

    Get()

    Get a new List

    Declaration
    public static List<T> Get()
    Returns
    Type Description
    List<T>

    A new List

    Get(out List<T>)

    Get a new list PooledObject.

    Declaration
    public static ObjectPool<List<T>>.PooledObject Get(out List<T> value)
    Parameters
    Type Name Description
    List<T> value

    Output typed List.

    Returns
    Type Description
    ObjectPool<List<T>>.PooledObject

    A new List PooledObject.

    Release(List<T>)

    Release an object to the pool.

    Declaration
    public static void Release(List<T> toRelease)
    Parameters
    Type Name Description
    List<T> toRelease

    List to release.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)