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    Struct GPUResidentDrawerSettings

    Utility struct to pass GPU resident drawer settings together

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.GPUDriven.Runtime.dll
    Syntax
    public struct GPUResidentDrawerSettings

    Fields

    allowInEditMode

    Allows the GPU Resident Drawer to run in edit mode

    Declaration
    public bool allowInEditMode
    Field Value
    Type Description
    bool

    enableOcclusionCulling

    Enable GPU data for occlusion culling

    Declaration
    public bool enableOcclusionCulling
    Field Value
    Type Description
    bool

    errorShader

    Shader used when an error is detected

    Declaration
    public Shader errorShader
    Field Value
    Type Description
    Shader

    loadingShader

    Shader used while compiling shaders

    Declaration
    public Shader loadingShader
    Field Value
    Type Description
    Shader

    mode

    Serialized settings of GPUResidentDrawer

    Declaration
    public GPUResidentDrawerMode mode
    Field Value
    Type Description
    GPUResidentDrawerMode

    pickingShader

    Shader used if no custom picking pass has been implemented

    Declaration
    public Shader pickingShader
    Field Value
    Type Description
    Shader

    smallMeshScreenPercentage

    Default minimum screen percentage (0-20%) gpu-driven Renderers can cover before getting culled.

    Declaration
    public float smallMeshScreenPercentage
    Field Value
    Type Description
    float

    supportDitheringCrossFade

    Does the implementor support dithered crossfade

    Declaration
    public bool supportDitheringCrossFade
    Field Value
    Type Description
    bool

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, T)
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