docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct GPUPrefixSum.DirectArgs

    Arguments for a direct prefix sum.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public struct GPUPrefixSum.DirectArgs

    Fields

    exclusive

    An inclusive or exclusive prefix sum.

    Declaration
    public bool exclusive
    Field Value
    Type Description
    bool

    input

    The input list.

    Declaration
    public GraphicsBuffer input
    Field Value
    Type Description
    GraphicsBuffer

    inputCount

    The size of the input list.

    Declaration
    public int inputCount
    Field Value
    Type Description
    int

    supportResources

    Required runtime resources.

    Declaration
    public GPUPrefixSum.SupportResources supportResources
    Field Value
    Type Description
    GPUPrefixSum.SupportResources

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, T)
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)