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    Class DebugUI.ValueTuple

    An array of read-only values that Unity displays in a horizontal row.

    Inheritance
    object
    DebugUI.Widget
    DebugUI.ValueTuple
    Inherited Members
    DebugUI.Widget.m_Panel
    DebugUI.Widget.panel
    DebugUI.Widget.m_Parent
    DebugUI.Widget.parent
    DebugUI.Widget.flags
    DebugUI.Widget.displayName
    DebugUI.Widget.tooltip
    DebugUI.Widget.queryPath
    DebugUI.Widget.isEditorOnly
    DebugUI.Widget.isRuntimeOnly
    DebugUI.Widget.isInactiveInEditor
    DebugUI.Widget.isHiddenCallback
    DebugUI.Widget.isHidden
    DebugUI.Widget.GetHashCode()
    DebugUI.Widget.nameAndTooltip
    object.Equals(object)
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public class DebugUI.ValueTuple : DebugUI.Widget

    Fields

    pinnedElementIndex

    The currently pinned element index, or -1 if none are pinned.

    Declaration
    public int pinnedElementIndex
    Field Value
    Type Description
    int

    values

    Value widgets.

    Declaration
    public DebugUI.Value[] values
    Field Value
    Type Description
    Value[]

    Properties

    numElements

    Number of elements in the tuple.

    Declaration
    public int numElements { get; }
    Property Value
    Type Description
    int

    refreshRate

    Refresh rate for the read-only values (runtime only)

    Declaration
    public float refreshRate { get; }
    Property Value
    Type Description
    float

    Extension Methods

    ReflectionUtils.GetField(object, string)
    ReflectionUtils.GetFields(object)
    ReflectionUtils.Invoke(object, string, params object[])
    ReflectionUtils.SetField(object, string, object)
    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, T)
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