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    Class DebugUI.BoolField

    Boolean field.

    Inheritance
    object
    DebugUI.Widget
    DebugUI.Field<bool>
    DebugUI.BoolField
    DebugUI.HistoryBoolField
    Implements
    DebugUI.IValueField
    Inherited Members
    DebugUI.Field<bool>.getter
    DebugUI.Field<bool>.setter
    DebugUI.Field<bool>.onValueChanged
    DebugUI.Field<bool>.ValidateValue(bool)
    DebugUI.Field<bool>.GetValue()
    DebugUI.Field<bool>.SetValue(object)
    DebugUI.Field<bool>.SetValue(bool)
    DebugUI.Widget.m_Panel
    DebugUI.Widget.panel
    DebugUI.Widget.m_Parent
    DebugUI.Widget.parent
    DebugUI.Widget.flags
    DebugUI.Widget.displayName
    DebugUI.Widget.tooltip
    DebugUI.Widget.queryPath
    DebugUI.Widget.isEditorOnly
    DebugUI.Widget.isRuntimeOnly
    DebugUI.Widget.isInactiveInEditor
    DebugUI.Widget.isHiddenCallback
    DebugUI.Widget.isHidden
    DebugUI.Widget.GetHashCode()
    DebugUI.Widget.nameAndTooltip
    object.Equals(object)
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public class DebugUI.BoolField : DebugUI.Field<bool>, DebugUI.IValueField

    Implements

    DebugUI.IValueField

    Extension Methods

    ReflectionUtils.GetField(object, string)
    ReflectionUtils.GetFields(object)
    ReflectionUtils.Invoke(object, string, params object[])
    ReflectionUtils.SetField(object, string, object)
    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, T)
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