docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Enum DebugProbeShadingMode

    Modes for Debugging Probes

    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.core@17.0\\Packages\\com.unity.render-pipelines.core\\Runtime\\Lighting\\ProbeVolume\\ProbeReferenceVolume.Debug.cs")]
    public enum DebugProbeShadingMode

    Fields

    Name Description
    InvalidatedByAdjustmentVolumes

    Show in red probes that have been made invalid by adjustment volumes. Important to note that this debug view will only show result for volumes still present in the scene.

    RenderingLayerMasks

    Based on rendering layer masks

    SH

    Based on Spherical Harmonics

    SHL0

    Based on Spherical Harmonics first band only (ambient)

    SHL0L1

    Based on Spherical Harmonics band zero and one only

    Size

    Based on size

    SkyDirection

    Based on shading direction

    SkyOcclusionSH

    Based on spherical harmonics sky occlusion

    Validity

    Based on validity

    ValidityOverDilationThreshold

    Based on validity over a dilation threshold

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<DebugProbeShadingMode>(DebugProbeShadingMode, DebugProbeShadingMode, bool)
    AnalyticsUtils.ToNestedColumn<DebugProbeShadingMode>(DebugProbeShadingMode, bool)
    AnalyticsUtils.ToNestedColumn<DebugProbeShadingMode>(DebugProbeShadingMode, DebugProbeShadingMode)
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)