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    Class CoreUtils.Sections

    Class to store the menu sections

    Inheritance
    object
    CoreUtils.Sections
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public static class CoreUtils.Sections

    Fields

    section1

    Menu section 1

    Declaration
    public const int section1 = 10000
    Field Value
    Type Description
    int

    section2

    Menu section 2

    Declaration
    public const int section2 = 20000
    Field Value
    Type Description
    int

    section3

    Menu section 3

    Declaration
    public const int section3 = 30000
    Field Value
    Type Description
    int

    section4

    Menu section 4

    Declaration
    public const int section4 = 40000
    Field Value
    Type Description
    int

    section5

    Menu section 5

    Declaration
    public const int section5 = 50000
    Field Value
    Type Description
    int

    section6

    Menu section 6

    Declaration
    public const int section6 = 60000
    Field Value
    Type Description
    int

    section7

    Menu section 7

    Declaration
    public const int section7 = 70000
    Field Value
    Type Description
    int

    section8

    Menu section 8

    Declaration
    public const int section8 = 80000
    Field Value
    Type Description
    int
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