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    Class CoreMatrixUtils

    Set of utility functions for the Core Scriptable Render Pipeline Library related to Matrix operations

    Inheritance
    object
    CoreMatrixUtils
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public static class CoreMatrixUtils

    Methods

    MatrixTimesTranslation(ref Matrix4x4, Vector3)

    This function provides the equivalent of multiplying matrix parameter inOutMatrix with a translation matrix defined by the parameter translation. The order of the equivalent multiplication is inOutMatrix * translation.

    Declaration
    public static void MatrixTimesTranslation(ref Matrix4x4 inOutMatrix, Vector3 translation)
    Parameters
    Type Name Description
    Matrix4x4 inOutMatrix

    Matrix to multiply with translation.

    Vector3 translation

    Translation component to multiply to the matrix.

    MultiplyOrthoMatrix(Matrix4x4, Matrix4x4, bool)

    Multiplies a matrix with an orthographic matrix. This function is faster than performing the full matrix multiplication. The operation order is ortho * rhs.

    Declaration
    public static Matrix4x4 MultiplyOrthoMatrix(Matrix4x4 ortho, Matrix4x4 rhs, bool centered)
    Parameters
    Type Name Description
    Matrix4x4 ortho

    The ortho matrix to multiply with rhs.

    Matrix4x4 rhs

    A matrix to be multiply to perspective.

    bool centered

    If true, it means that right and left are equivalently distant from center and similarly top/bottom are equivalently distant from center.

    Returns
    Type Description
    Matrix4x4

    Returns the matrix that is the result of the multiplication.

    MultiplyPerspectiveMatrix(Matrix4x4, Matrix4x4)

    Multiplies a matrix with a perspective matrix. This function is faster than performing the full matrix multiplication. The operation order is perspective * rhs.

    Declaration
    public static Matrix4x4 MultiplyPerspectiveMatrix(Matrix4x4 perspective, Matrix4x4 rhs)
    Parameters
    Type Name Description
    Matrix4x4 perspective

    The perspective matrix to multiply with rhs.

    Matrix4x4 rhs

    A matrix to be multiply to perspective.

    Returns
    Type Description
    Matrix4x4

    Returns the matrix that is the result of the multiplication.

    MultiplyProjectionMatrix(Matrix4x4, Matrix4x4, bool)

    Multiplies a matrix with a projection matrix. This function is faster than performing the full matrix multiplication. The operation order is projMatrix * rhs.

    Declaration
    public static Matrix4x4 MultiplyProjectionMatrix(Matrix4x4 projMatrix, Matrix4x4 rhs, bool orthoCentered)
    Parameters
    Type Name Description
    Matrix4x4 projMatrix

    The projection matrix to multiply with rhs.

    Matrix4x4 rhs

    A matrix to be multiply to perspective.

    bool orthoCentered

    If true, the projection matrix is a centered ( right+left == top+bottom == 0) orthographic projection, otherwise it is a perspective matrix..

    Returns
    Type Description
    Matrix4x4

    Returns the matrix that is the result of the multiplication.

    TranslationTimesMatrix(ref Matrix4x4, Vector3)

    This function provides the equivalent of multiplying a translation matrix defined by the parameter translation with the matrix specified by the parameter inOutMatrix. The order of the equivalent multiplication is translation * inOutMatrix.

    Declaration
    public static void TranslationTimesMatrix(ref Matrix4x4 inOutMatrix, Vector3 translation)
    Parameters
    Type Name Description
    Matrix4x4 inOutMatrix

    Matrix to multiply with translation.

    Vector3 translation

    Translation component to multiply to the matrix.

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