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    Namespace UnityEngine.Experimental.Rendering

    Classes

    SinglepassKeywords

    Used by render pipelines to control the active XR shader variant.

    XRBuiltinShaderConstants

    Helper static class used by render pipelines to setup stereo constants accessed by builtin shaders.

    XRLayout

    Used by render pipelines to store information about the XR device layout.

    XRPass

    XRPass holds the render target information and a list of XRView. XRView contains the parameters required to render (projection and view matrices, viewport, etc) When a pass has 2 views or more, single-pass will be active if the platform supports it. To avoid allocating every frame, XRView is a struct and XRPass is pooled.

    XRSystem

    Used by render pipelines to communicate with XR SDK.

    Structs

    XRPassCreateInfo

    Set of data used to create a XRPass object.

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