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    Class SpeedTree8MaterialUpgrader

    Material upgrader and relevant utilities for SpeedTree 8.

    Inheritance
    object
    MaterialUpgrader
    SpeedTree8MaterialUpgrader
    Inherited Members
    MaterialUpgrader.NewShaderPath
    MaterialUpgrader.GetPropertyRenameMap(MaterialUpgrader.MaterialPropertyType)
    MaterialUpgrader.Upgrade(Material, MaterialUpgrader.UpgradeFlags)
    MaterialUpgrader.Convert(Material, Material)
    MaterialUpgrader.RenameShader(string, string, MaterialUpgrader.MaterialFinalizer)
    MaterialUpgrader.RenameTexture(string, string)
    MaterialUpgrader.RenameFloat(string, string)
    MaterialUpgrader.RenameColor(string, string)
    MaterialUpgrader.RemoveTexture(string)
    MaterialUpgrader.SetFloat(string, float)
    MaterialUpgrader.SetColor(string, Color)
    MaterialUpgrader.SetTexture(string, Texture)
    MaterialUpgrader.RenameKeywordToFloat(string, string, float, float)
    MaterialUpgrader.ProjectFolderContainsNonBuiltinMaterials(List<MaterialUpgrader>)
    MaterialUpgrader.UpgradeProjectFolder(List<MaterialUpgrader>, string, MaterialUpgrader.UpgradeFlags)
    MaterialUpgrader.UpgradeProjectFolder(List<MaterialUpgrader>, HashSet<string>, string, MaterialUpgrader.UpgradeFlags)
    MaterialUpgrader.Upgrade(Material, MaterialUpgrader, MaterialUpgrader.UpgradeFlags)
    MaterialUpgrader.Upgrade(Material, List<MaterialUpgrader>, MaterialUpgrader.UpgradeFlags)
    MaterialUpgrader.Upgrade(Material, List<MaterialUpgrader>, MaterialUpgrader.UpgradeFlags, ref string)
    MaterialUpgrader.UpgradeSelection(List<MaterialUpgrader>, string, MaterialUpgrader.UpgradeFlags)
    MaterialUpgrader.UpgradeSelection(List<MaterialUpgrader>, HashSet<string>, string, MaterialUpgrader.UpgradeFlags)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Rendering
    Assembly: Unity.RenderPipelines.Core.Editor.dll
    Syntax
    public class SpeedTree8MaterialUpgrader : MaterialUpgrader

    Constructors

    SpeedTree8MaterialUpgrader(string, string, MaterialFinalizer)

    Creates a material upgrader that handles the property renames that HD and Universal have in common when upgrading from the built-in SpeedTree 8 shader.

    Declaration
    public SpeedTree8MaterialUpgrader(string sourceShaderName, string destShaderName, MaterialUpgrader.MaterialFinalizer finalizer = null)
    Parameters
    Type Name Description
    string sourceShaderName

    Original SpeedTree8 shader name.

    string destShaderName

    New SpeedTree 8 shader name.

    MaterialUpgrader.MaterialFinalizer finalizer

    A delegate that postprocesses the material for the render pipeline in use.

    Methods

    DoesMaterialHaveSpeedTreeWindKeyword(Material)

    Returns true if the material contains a SpeedTree Wind keyword.

    Declaration
    public static bool DoesMaterialHaveSpeedTreeWindKeyword(Material material)
    Parameters
    Type Name Description
    Material material

    Material to check

    Returns
    Type Description
    bool

    true if the material has a SpeedTree wind keyword that enables Vertex Shader wind animation

    IsWindEnabled(Material)

    Checks the material for SpeedTree keywords to determine if the wind is enabled.

    Declaration
    public static bool IsWindEnabled(Material material)
    Parameters
    Type Name Description
    Material material

    Material to check

    Returns
    Type Description
    bool

    true if the material has a SpeedTree wind keyword that enables Vertex Shader wind animation and WindQuality other than None (0)

    PostprocessSpeedTree8Materials(GameObject, SpeedTreeImporter, MaterialFinalizer)

    Postprocesses materials while you are importing a SpeedTree 8 asset. Call from OnPostprocessSpeedTree in a MaterialPostprocessor.

    Declaration
    public static void PostprocessSpeedTree8Materials(GameObject speedtree, SpeedTreeImporter stImporter, MaterialUpgrader.MaterialFinalizer finalizer = null)
    Parameters
    Type Name Description
    GameObject speedtree

    The GameObject Unity creates from this imported SpeedTree.

    SpeedTreeImporter stImporter

    The asset importer used to import this SpeedTree asset.

    MaterialUpgrader.MaterialFinalizer finalizer

    Render pipeline-specific material finalizer.

    SpeedTree8MaterialFinalizer(Material)

    Preserves wind quality and billboard settings while you are upgrading a SpeedTree 8 material from previous versions of SpeedTree 8. Wind priority order is _WindQuality float value > enabled keyword. Should work for upgrading versions within a pipeline and from standard to current pipeline.

    Declaration
    public static void SpeedTree8MaterialFinalizer(Material material)
    Parameters
    Type Name Description
    Material material

    SpeedTree 8 material to upgrade.

    Extension Methods

    ReflectionUtils.GetField(object, string)
    ReflectionUtils.GetFields(object)
    ReflectionUtils.Invoke(object, string, params object[])
    ReflectionUtils.SetField(object, string, object)
    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, T)
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