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    Interface ISerializedRenderPipelineGlobalSettings

    Public interface for handling a serialized object of RenderPipelineGlobalSettings

    Namespace: UnityEditor.Rendering
    Assembly: Unity.RenderPipelines.Core.Editor.dll
    Syntax
    [Obsolete("Use ShaderStrippingSettings instead. #from(23.2).")]
    public interface ISerializedRenderPipelineGlobalSettings

    Properties

    exportShaderVariants

    If the shader variants needs to be exported

    Declaration
    SerializedProperty exportShaderVariants { get; }
    Property Value
    Type Description
    SerializedProperty

    serializedObject

    The SerializedObject

    Declaration
    SerializedObject serializedObject { get; }
    Property Value
    Type Description
    SerializedObject

    shaderVariantLogLevel

    The shader variant log level

    Declaration
    SerializedProperty shaderVariantLogLevel { get; }
    Property Value
    Type Description
    SerializedProperty

    stripDebugVariants

    If the Runtime Rendering Debugger Debug Variants should be stripped

    Declaration
    SerializedProperty stripDebugVariants { get; }
    Property Value
    Type Description
    SerializedProperty

    Extension Methods

    ReflectionUtils.GetField(object, string)
    ReflectionUtils.GetFields(object)
    ReflectionUtils.Invoke(object, string, params object[])
    ReflectionUtils.SetField(object, string, object)
    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, T)
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