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    Class DebugUIWidgetDrawer<TWidget>

    Common class to help drawing widgets

    Inheritance
    object
    DebugUIDrawer
    DebugUIWidgetDrawer<TWidget>
    DebugUIDrawerButton
    DebugUIDrawerProgressBarValue
    DebugUIDrawerValue
    DebugUIDrawerValueTuple
    Inherited Members
    DebugUIDrawer.Cast<T>(object)
    DebugUIDrawer.Apply(DebugUI.IValueField, DebugState, object)
    DebugUIDrawer.PrepareControlRect(float, bool)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Rendering
    Assembly: Unity.RenderPipelines.Core.Editor.dll
    Syntax
    public abstract class DebugUIWidgetDrawer<TWidget> : DebugUIDrawer where TWidget : DebugUI.Widget
    Type Parameters
    Name Description
    TWidget

    The widget

    Methods

    Begin(Widget, DebugState)

    Implement this to execute processing before UI rendering.

    Declaration
    public override void Begin(DebugUI.Widget widget, DebugState state)
    Parameters
    Type Name Description
    DebugUI.Widget widget

    Widget that is going to be rendered.

    DebugState state

    Debug State associated with the Debug Item.

    Overrides
    DebugUIDrawer.Begin(DebugUI.Widget, DebugState)

    DoGUI(Rect, GUIContent, TWidget)

    Does the field of the given type

    Declaration
    protected abstract void DoGUI(Rect rect, GUIContent label, TWidget w)
    Parameters
    Type Name Description
    Rect rect

    The rect to draw the field

    GUIContent label

    The label for the field

    TWidget w

    The widget

    End(Widget, DebugState)

    Implement this to execute processing after UI rendering.

    Declaration
    public override void End(DebugUI.Widget widget, DebugState state)
    Parameters
    Type Name Description
    DebugUI.Widget widget

    Widget that is going to be rendered.

    DebugState state

    Debug State associated with the Debug Item.

    Overrides
    DebugUIDrawer.End(DebugUI.Widget, DebugState)

    OnGUI(Widget, DebugState)

    Implement this to execute UI rendering.

    Declaration
    public override bool OnGUI(DebugUI.Widget widget, DebugState state)
    Parameters
    Type Name Description
    DebugUI.Widget widget

    Widget that is going to be rendered.

    DebugState state

    Debug State associated with the Debug Item.

    Returns
    Type Description
    bool

    Returns the state of the widget.

    Overrides
    DebugUIDrawer.OnGUI(DebugUI.Widget, DebugState)

    Extension Methods

    ReflectionUtils.GetField(object, string)
    ReflectionUtils.GetFields(object)
    ReflectionUtils.Invoke(object, string, params object[])
    ReflectionUtils.SetField(object, string, object)
    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, T)
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