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    Class DebugUIFieldDrawer<TValue, TField, TState>

    Common class to help drawing fields

    Inheritance
    object
    DebugUIDrawer
    DebugUIFieldDrawer<TValue, TField, TState>
    DebugUIDrawerBitField
    DebugUIDrawerBoolField
    DebugUIDrawerColorField
    DebugUIDrawerEnumField
    DebugUIDrawerFloatField
    DebugUIDrawerHistoryBoolField
    DebugUIDrawerHistoryEnumField
    DebugUIDrawerIntField
    DebugUIDrawerObjectField
    DebugUIDrawerObjectPopupField
    DebugUIDrawerUIntField
    DebugUIDrawerVector2Field
    DebugUIDrawerVector3Field
    DebugUIDrawerVector4Field
    Inherited Members
    DebugUIDrawer.Cast<T>(object)
    DebugUIDrawer.Apply(DebugUI.IValueField, DebugState, object)
    DebugUIDrawer.PrepareControlRect(float, bool)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Rendering
    Assembly: Unity.RenderPipelines.Core.Editor.dll
    Syntax
    public abstract class DebugUIFieldDrawer<TValue, TField, TState> : DebugUIDrawer where TField : DebugUI.Field<TValue> where TState : DebugState
    Type Parameters
    Name Description
    TValue

    The internal value of the field

    TField

    The type of the field widget

    TState

    The state of the field

    Methods

    Begin(Widget, DebugState)

    Implement this to execute processing before UI rendering.

    Declaration
    public override void Begin(DebugUI.Widget widget, DebugState state)
    Parameters
    Type Name Description
    DebugUI.Widget widget

    Widget that is going to be rendered.

    DebugState state

    Debug State associated with the Debug Item.

    Overrides
    DebugUIDrawer.Begin(DebugUI.Widget, DebugState)

    DoGUI(Rect, GUIContent, TField, TState)

    Does the field of the given type

    Declaration
    protected abstract TValue DoGUI(Rect rect, GUIContent label, TField field, TState state)
    Parameters
    Type Name Description
    Rect rect

    The rect to draw the field

    GUIContent label

    The label for the field

    TField field

    The field

    TState state

    The state

    Returns
    Type Description
    TValue

    The current value from the UI

    End(Widget, DebugState)

    Implement this to execute processing after UI rendering.

    Declaration
    public override void End(DebugUI.Widget widget, DebugState state)
    Parameters
    Type Name Description
    DebugUI.Widget widget

    Widget that is going to be rendered.

    DebugState state

    Debug State associated with the Debug Item.

    Overrides
    DebugUIDrawer.End(DebugUI.Widget, DebugState)

    OnGUI(Widget, DebugState)

    Implement this to execute UI rendering.

    Declaration
    public override bool OnGUI(DebugUI.Widget widget, DebugState state)
    Parameters
    Type Name Description
    DebugUI.Widget widget

    Widget that is going to be rendered.

    DebugState state

    Debug State associated with the Debug Item.

    Returns
    Type Description
    bool

    Returns the state of the widget.

    Overrides
    DebugUIDrawer.OnGUI(DebugUI.Widget, DebugState)

    Extension Methods

    ReflectionUtils.GetField(object, string)
    ReflectionUtils.GetFields(object)
    ReflectionUtils.Invoke(object, string, params object[])
    ReflectionUtils.SetField(object, string, object)
    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, T)
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