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    Class CoreUtils.Priorities

    Class to store the menu priorities on each top level menu

    Inheritance
    object
    CoreUtils.Priorities
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public static class CoreUtils.Priorities

    Fields

    assetsCreateRenderingMenuPriority

    Assets > Create > Rendering priority

    Declaration
    public const int assetsCreateRenderingMenuPriority = 308
    Field Value
    Type Description
    int

    assetsCreateShaderMenuPriority

    Assets > Create > Shader priority

    Declaration
    public const int assetsCreateShaderMenuPriority = 83
    Field Value
    Type Description
    int

    editMenuPriority

    Edit Menu base priority

    Declaration
    public const int editMenuPriority = 320
    Field Value
    Type Description
    int

    gameObjectMenuPriority

    Game Object Menu priority

    Declaration
    public const int gameObjectMenuPriority = 10
    Field Value
    Type Description
    int

    srpLensFlareMenuPriority

    Lens Flare Priority

    Declaration
    public const int srpLensFlareMenuPriority = 303
    Field Value
    Type Description
    int
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