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    Class RecorderEditor

    The user interface to set up a Recorder.

    Inheritance
    object
    Object
    ScriptableObject
    Editor
    RecorderEditor
    Inherited Members
    Editor.SaveChanges()
    Editor.DiscardChanges()
    Editor.CreateEditorWithContext(Object[], Object, Type)
    Editor.CreateEditorWithContext(Object[], Object)
    Editor.CreateCachedEditorWithContext(Object, Object, Type, ref Editor)
    Editor.CreateCachedEditorWithContext(Object[], Object, Type, ref Editor)
    Editor.CreateCachedEditor(Object, Type, ref Editor)
    Editor.CreateCachedEditor(Object[], Type, ref Editor)
    Editor.CreateEditor(Object)
    Editor.CreateEditor(Object, Type)
    Editor.CreateEditor(Object[])
    Editor.CreateEditor(Object[], Type)
    Editor.DrawPropertiesExcluding(SerializedObject, params string[])
    Editor.DrawDefaultInspector()
    Editor.Repaint()
    Editor.CreateInspectorGUI()
    Editor.RequiresConstantRepaint()
    Editor.DrawHeader()
    Editor.OnHeaderGUI()
    Editor.ShouldHideOpenButton()
    Editor.DrawFoldoutInspector(Object, ref Editor)
    Editor.HasPreviewGUI()
    Editor.GetPreviewTitle()
    Editor.RenderStaticPreview(string, Object[], int, int)
    Editor.OnPreviewGUI(Rect, GUIStyle)
    Editor.OnInteractivePreviewGUI(Rect, GUIStyle)
    Editor.OnPreviewSettings()
    Editor.GetInfoString()
    Editor.DrawPreview(Rect)
    Editor.ReloadPreviewInstances()
    Editor.UseDefaultMargins()
    Editor.MoveNextTarget()
    Editor.ResetTarget()
    Editor.hasUnsavedChanges
    Editor.saveChangesMessage
    Editor.target
    Editor.targets
    Editor.serializedObject
    Editor.finishedDefaultHeaderGUI
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.Recorder
    Assembly: Unity.Recorder.Editor.dll
    Syntax
    public abstract class RecorderEditor : Editor

    Methods

    AccumulationGUI()

    Displays the information related to the capture of multiframe accumulation.

    Declaration
    protected virtual void AccumulationGUI()

    DrawSeparator()

    Draws a delimiter between different GUI elements.

    Declaration
    protected static void DrawSeparator()

    ExtraOptionsGUI()

    Displays extra options below the capture information, under certain conditions.

    Declaration
    protected virtual void ExtraOptionsGUI()

    FileTypeAndFormatGUI()

    Displays options related to the output format of the recording.

    Declaration
    protected virtual void FileTypeAndFormatGUI()

    ImageRenderOptionsGUI()

    Displays the information related to the source of the capture and its rendering options.

    Declaration
    protected virtual void ImageRenderOptionsGUI()

    NameAndPathGUI()

    Displays the information related to the output file(s).

    Declaration
    protected virtual void NameAndPathGUI()

    OnEnable()

    Initializes the attributes and styling of the editor based on the serialized data, when the object becomes active.

    Declaration
    protected virtual void OnEnable()

    OnEncodingGui()

    Displays properties related to the encoding of the file.

    Declaration
    protected virtual void OnEncodingGui()

    OnInspectorGUI()

    This is the main entry point for drawing the Recorder editor in the inspector.

    Declaration
    public override void OnInspectorGUI()
    Overrides
    Editor.OnInspectorGUI()

    OnValidateSettingsGUI()

    Validates the settings of the Recorder.

    Declaration
    protected virtual void OnValidateSettingsGUI()
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