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    Class BindingManager

    This class manages Recorder references to GameObjects in the form of key-value pairs saved inside Recorder assets.

    Inheritance
    object
    BindingManager
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Recorder
    Assembly: Unity.Recorder.Editor.dll
    Syntax
    public static class BindingManager

    Methods

    Duplicate(string, string)

    Creates a new key and binds it to the same GameObject referenced by the specified key.

    Declaration
    public static void Duplicate(string id, string newId)
    Parameters
    Type Name Description
    string id

    The existing key from which you want to create a duplicate.

    string newId

    The new key to create.

    Get(string)

    Retrieves the GameObject bound to a specific key.

    Declaration
    public static Object Get(string id)
    Parameters
    Type Name Description
    string id

    The GameObject referenced by the key.

    Returns
    Type Description
    Object

    The reference associated with the key.

    Set(string, Object)

    Creates a key-value pair in the Binding manager to reference a GameObject.

    Declaration
    public static void Set(string id, Object obj)
    Parameters
    Type Name Description
    string id

    The reference key.

    Object obj

    The referenced GameObject.

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