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    Class ImageInputSettings

    Base class that represents a RecorderSetting Input that can be recorded from. (like a Camera, a RenderTexture...)

    Inheritance
    object
    RecorderInputSettings
    ImageInputSettings
    Camera360InputSettings
    RenderTextureInputSettings
    RenderTextureSamplerSettings
    StandardImageInputSettings
    Inherited Members
    RecorderInputSettings.InputType
    RecorderInputSettings.ValidityCheck(List<string>)
    RecorderInputSettings.CheckForWarnings(List<string>)
    RecorderInputSettings.CheckForErrors(List<string>)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Recorder.Input
    Assembly: Unity.Recorder.Editor.dll
    Syntax
    public abstract class ImageInputSettings : RecorderInputSettings

    Properties

    OutputHeight

    Stores the output image height.

    Declaration
    public abstract int OutputHeight { get; set; }
    Property Value
    Type Description
    int

    OutputWidth

    Stores the output image width.

    Declaration
    public abstract int OutputWidth { get; set; }
    Property Value
    Type Description
    int

    RecordTransparency

    This property indicates that the alpha channel should be grabbed from the GPU.

    Declaration
    public bool RecordTransparency { get; set; }
    Property Value
    Type Description
    bool

    SupportsTransparent

    Indicates if derived classes support transparency.

    Declaration
    public virtual bool SupportsTransparent { get; }
    Property Value
    Type Description
    bool
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