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    Repair

    Use this sub-menu to access several helper scripts that repair problems with ProBuilder Meshes in the scene.

    Tools > ProBuilder > Repair menu

    Rebuild All ProBuilder Objects

    Rebuilds Mesh representations from stored ProBuilder data for each GameObject in the scene. If you have a lot of GameObjects in a scene, this can take a while.

    Rebuild Shared Indexes Cache

    Discards all shared vertex position data and rebuilds based on proximity.

    Remove Degenerate Triangles

    Deletes triangles on a Mesh that are either taking up no space, or are duplicates.

    Check for Broken ProBuilder References

    Checks for and repairs any missing or broken ProBuilder references in the scene.

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