docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Set Pivot icon Set Pivot (Vertices)

    Use the Set Pivot action to move the pivot point of this Mesh to the average center of the selected vertices.

    Tip: You can also launch this action with the Ctrl/Cmd+J shortcut, or from the ProBuilder menu (Tools > ProBuilder > Geometry > Set Pivot).

    Centering the pivot on selected Vertex points

    In this example:

    • Left panel: The pivot point of the log is at the end corner of the cylinder.
    • Middle panel: The vertices on the end are selected, so the Set Pivot action changes the pivot to the center of those end vertices.
    • Right panel: The pivot point is now in the center of the cylinder end, even when in Object editing mode.
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)