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    Class VertexPositioning

    Contains a set of commonly used functions for modifying mesh positions.

    Inheritance
    object
    VertexPositioning
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.ProBuilder
    Assembly: Unity.ProBuilder.dll
    Syntax
    public static class VertexPositioning

    Methods

    SetSharedVertexPosition(ProBuilderMesh, int, Vector3)

    Takes a SharedVertex index (index of the triangle in the sharedIndexes array), and changes its vertices to a new position in model space coordinates.

    Use sharedIndexes and UnityEditor.ArrayUtility.IndexOf<T>(T[], T) to get a shared (or common) index.

    Declaration
    public static void SetSharedVertexPosition(this ProBuilderMesh mesh, int sharedVertexHandle, Vector3 position)
    Parameters
    Type Name Description
    ProBuilderMesh mesh

    The mesh containing the vertices you want to modify.

    int sharedVertexHandle

    The shared (or common) index to set the vertex position of.

    Vector3 position

    The new position in model coordinates.

    TranslateVertices(ProBuilderMesh, IEnumerable<int>, Vector3)

    Translates a set of vertices with an offset provided in local (model) coordinates.

    This applies the mesh positions to both the ProBuilderMesh and the Mesh.

    Declaration
    public static void TranslateVertices(this ProBuilderMesh mesh, IEnumerable<int> indexes, Vector3 offset)
    Parameters
    Type Name Description
    ProBuilderMesh mesh

    The mesh containing the vertices that you want to translate.

    IEnumerable<int> indexes

    A set of triangles pointing to the vertex positions that you want to translate.

    Vector3 offset

    The offset to apply in local coordinates.

    TranslateVertices(ProBuilderMesh, IEnumerable<Edge>, Vector3)

    Translates a set of edges with an offset provided in local (model) coordinates.

    This applies the mesh positions to both the ProBuilderMesh and the Mesh.

    Declaration
    public static void TranslateVertices(this ProBuilderMesh mesh, IEnumerable<Edge> edges, Vector3 offset)
    Parameters
    Type Name Description
    ProBuilderMesh mesh

    The mesh containing the edges that you want to translate.

    IEnumerable<Edge> edges

    The set of edges that you want to translate.

    Vector3 offset

    The offset to apply in local coordinates.

    TranslateVertices(ProBuilderMesh, IEnumerable<Face>, Vector3)

    Translates a set of faces with an offset provided in local (model) coordinates.

    This applies the mesh positions to both the ProBuilderMesh and the Mesh.

    Declaration
    public static void TranslateVertices(this ProBuilderMesh mesh, IEnumerable<Face> faces, Vector3 offset)
    Parameters
    Type Name Description
    ProBuilderMesh mesh

    The mesh containing the faces that you want to translate.

    IEnumerable<Face> faces

    The set of faces that you want to translate.

    Vector3 offset

    The offset to apply in local coordinates.

    TranslateVerticesInWorldSpace(ProBuilderMesh, int[], Vector3)

    Translates a set of vertices with a world space offset.

    This applies the mesh positions to both the ProBuilderMesh and the Mesh.

    Declaration
    public static void TranslateVerticesInWorldSpace(this ProBuilderMesh mesh, int[] indexes, Vector3 offset)
    Parameters
    Type Name Description
    ProBuilderMesh mesh

    The mesh containing the vertices you want to translate.

    int[] indexes

    An array of triangles pointing to the vertex positions that you want to translate.

    Vector3 offset

    The offset to apply in world coordinates.

    VerticesInWorldSpace(ProBuilderMesh)

    Returns a copy of a mesh positions array transformed into world coordinates.

    Declaration
    public static Vector3[] VerticesInWorldSpace(this ProBuilderMesh mesh)
    Parameters
    Type Name Description
    ProBuilderMesh mesh

    The source mesh.

    Returns
    Type Description
    Vector3[]

    An array containing all vertex positions in world space.

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