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    Class ElementSelection

    Provides helper functions for working with selected faces, edges, and vertices.

    Inheritance
    object
    ElementSelection
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.ProBuilder.MeshOperations
    Assembly: Unity.ProBuilder.dll
    Syntax
    public static class ElementSelection

    Methods

    FloodSelection(ProBuilderMesh, IList<Face>, float)

    Recursively adds all faces touching any of the selected faces to the selection.

    This corresponds to the Grow Selection action.

    Declaration
    public static HashSet<Face> FloodSelection(ProBuilderMesh mesh, IList<Face> faces, float maxAngleDiff)
    Parameters
    Type Name Description
    ProBuilderMesh mesh

    The source mesh.

    IList<Face> faces

    The selected faces.

    float maxAngleDiff

    Specify the maximum difference (in degrees) between the normals on the selected face and those on the perimeter face.

    Returns
    Type Description
    HashSet<Face>

    The original faces selection, plus any new faces added as a result of the grow operation.

    GetFaceLoop(ProBuilderMesh, Face[], bool)

    Finds and returns a face loop.

    This is the equivalent of the Select Face Loop and Select Face Ring actions.

    Declaration
    public static HashSet<Face> GetFaceLoop(ProBuilderMesh mesh, Face[] faces, bool ring = false)
    Parameters
    Type Name Description
    ProBuilderMesh mesh

    The source mesh.

    Face[] faces

    The faces to scan for loops.

    bool ring

    Toggles between loop and ring. Ring and loop are arbritary with faces, so this parameter just toggles between which gets scanned first.

    Returns
    Type Description
    HashSet<Face>

    A collection of faces gathered by extending a ring or loop,

    GetFaceRingAndLoop(ProBuilderMesh, Face[])

    Finds and returns both a face ring and loop from the selected faces. This is the equivalent of the Select Face Loop and Select Face Ring actions.

    Declaration
    public static HashSet<Face> GetFaceRingAndLoop(ProBuilderMesh mesh, Face[] faces)
    Parameters
    Type Name Description
    ProBuilderMesh mesh

    The source mesh.

    Face[] faces

    The faces to scan for ring and loops.

    Returns
    Type Description
    HashSet<Face>

    A collection of faces gathered by extending in a ring and loop.

    GetNeighborFaces(ProBuilderMesh, Edge, List<Face>)

    Creates a list of Face objects where each face is connected to a specific Edge in the ProBuilderMesh.

    Declaration
    public static void GetNeighborFaces(ProBuilderMesh mesh, Edge edge, List<Face> neighborFaces)
    Parameters
    Type Name Description
    ProBuilderMesh mesh

    The ProBuilder mesh containing the edge.

    Edge edge

    The edge to evaluate.

    List<Face> neighborFaces

    Specify an empty list of faces for the method to fill.

    GetPerimeterEdges(ProBuilderMesh, IEnumerable<Face>)

    Returns all the edges that are on the perimeter of this set of selected faces.

    Declaration
    public static IEnumerable<Edge> GetPerimeterEdges(this ProBuilderMesh mesh, IEnumerable<Face> faces)
    Parameters
    Type Name Description
    ProBuilderMesh mesh

    The mesh containing the faces.

    IEnumerable<Face> faces

    The faces to search for perimeter edge paths.

    Returns
    Type Description
    IEnumerable<Edge>

    A list of the edges on the perimeter of each group of adjacent faces.

    GrowSelection(ProBuilderMesh, IEnumerable<Face>, float)

    Expand the selected faces to include any face touching the perimeter edges. This corresponds to the Grow Selection action.

    Declaration
    public static HashSet<Face> GrowSelection(ProBuilderMesh mesh, IEnumerable<Face> faces, float maxAngleDiff = -1)
    Parameters
    Type Name Description
    ProBuilderMesh mesh

    The source mesh.

    IEnumerable<Face> faces

    The faces to grow out from.

    float maxAngleDiff

    Specify the maximum difference (in degrees) between the normals on the selected face and those on the perimeter face.

    Returns
    Type Description
    HashSet<Face>

    The original faces selection, plus any new faces added as a result of the grow operation.

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