docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class DrawPolyShapeTool

    Represents the PolyShape tool button on the ProBuilder toolbar in the Editor.

    Inheritance
    object
    Object
    ScriptableObject
    EditorTool
    PolyShapeTool
    DrawPolyShapeTool
    Inherited Members
    PolyShapeTool.polygon
    PolyShapeTool.LeaveTool()
    PolyShapeTool.RebuildPolyShapeMesh(bool)
    EditorTool.PopulateMenu(DropdownMenu)
    EditorTool.IsAvailable()
    EditorTool.targets
    EditorTool.target
    EditorTool.toolbarIcon
    EditorTool.gridSnapEnabled
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.ProBuilder
    Assembly: Unity.ProBuilder.Editor.dll
    Syntax
    [EditorTool("Create PolyShape", null, toolPriority = 1001)]
    [Icon("Packages/com.unity.probuilder/Content/Icons/Toolbar/CreatePolyShape.png")]
    public class DrawPolyShapeTool : PolyShapeTool

    Methods

    OnActivated()

    Invoked after this EditorTool becomes the active tool.

    Declaration
    public override void OnActivated()
    Overrides
    PolyShapeTool.OnActivated()

    OnObjectSelectionChanged()

    Declaration
    protected override void OnObjectSelectionChanged()
    Overrides
    PolyShapeTool.OnObjectSelectionChanged()

    OnToolGUI(EditorWindow)

    Implements the PolyShapeTool in the Unity Editor. This method is called when the PolyShapeTool is activated.

    Declaration
    public override void OnToolGUI(EditorWindow window)
    Parameters
    Type Name Description
    EditorWindow window

    The window calling the tool (SceneView).

    Overrides
    PolyShapeTool.OnToolGUI(EditorWindow)

    OnWillBeDeactivated()

    Invoked before this EditorTool stops being the active tool.

    Declaration
    public override void OnWillBeDeactivated()
    Overrides
    PolyShapeTool.OnWillBeDeactivated()
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)