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    Class PolyShapeTool

    Represents the PolyShape tool button on the ProBuilder toolbar in the Editor.

    Inheritance
    object
    Object
    ScriptableObject
    EditorTool
    PolyShapeTool
    DrawPolyShapeTool
    Inherited Members
    EditorTool.PopulateMenu(DropdownMenu)
    EditorTool.IsAvailable()
    EditorTool.targets
    EditorTool.target
    EditorTool.toolbarIcon
    EditorTool.gridSnapEnabled
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.ProBuilder
    Assembly: Unity.ProBuilder.Editor.dll
    Syntax
    [Icon("Packages/com.unity.probuilder/Content/Icons/Toolbar/CreatePolyShape.png")]
    [EditorTool("Edit PolyShape", typeof(PolyShape))]
    public class PolyShapeTool : EditorTool

    Properties

    polygon

    Gets or sets the custom polygon shape.

    Declaration
    public PolyShape polygon { get; set; }
    Property Value
    Type Description
    PolyShape

    Methods

    LeaveTool()

    Declaration
    protected void LeaveTool()

    OnActivated()

    Invoked after this EditorTool becomes the active tool.

    Declaration
    public override void OnActivated()
    Overrides
    EditorTool.OnActivated()

    OnObjectSelectionChanged()

    Declaration
    protected virtual void OnObjectSelectionChanged()

    OnToolGUI(EditorWindow)

    Implements the PolyShapeTool in the Unity Editor. This method is called when the PolyShapeTool is activated.

    Declaration
    public override void OnToolGUI(EditorWindow window)
    Parameters
    Type Name Description
    EditorWindow window

    The window calling the tool (SceneView).

    Overrides
    EditorTool.OnToolGUI(EditorWindow)

    OnWillBeDeactivated()

    Invoked before this EditorTool stops being the active tool.

    Declaration
    public override void OnWillBeDeactivated()
    Overrides
    EditorTool.OnWillBeDeactivated()

    RebuildPolyShapeMesh(bool)

    Redraws the PolyShape mesh in the Unity Editor.

    Declaration
    public void RebuildPolyShapeMesh(bool vertexCountChanged = false)
    Parameters
    Type Name Description
    bool vertexCountChanged

    This parameter is ignored.

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