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    Interacting with Bodies

    This document describes how to interact with rigid bodies. The different sections explain how we can write systems to interact with rigid bodies and apply game effects, or how to create simulated rigid bodies from code.

    Topic Description
    Attracting bodies to an entity Altering entities velocity by querying its PhysicsVelocity.
    Creating bodies in code Create rigid bodies from code.
    Multiple worlds Simulating separate groups of rigid bodies in different Physics Worlds.
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