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    Unity Physics overview

    The Unity Physics package, part of Unity's Data-Oriented Technology Stack (DOTS), provides a deterministic rigid body dynamics system and spatial query system.

    See the Unity Physics Samples for introductory material, including tutorials, samples, and videos.

    Supported Unity Versions

    • 2022.3 (LTS)
    • 2023.3 (Latest Beta and beyond)

    Package installation

    To use the Unity Physics package, you must have a supported version of Unity installed.

    To install the package, open the Package Manager window (Window > Package Manager) and perform one of the following options:

    • Add the package by its name (com.unity.physics)
    • Add the package from its Git URL

    Known issues

    • Mesh collider types contacting results in a wrong behaviour by getting glued to each other as if they were joints.
    • Mesh collider simplification: if primitive scale is smaller than 0.018f, selecting entities in the scene view throws error.
    • Compound collider gets created even if children are disabled in Editor's game object hierarchy.
    • Moving the child of a game object in a sub scene results in exceptions, when both parent and child have traditional colliders (e.g. box collider component) but no rigidbodies.

    Additional resources

    • Getting started
    • Upgrade guide
    • What's new
    • ECS packages
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