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    Struct ExportPhysicsWorld

    A system which copies transforms and velocities from the physics world back to the original entity components. The last system to run in PhysicsSystemGroup.

    Implements
    ISystem
    ISystemCompilerGenerated
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Physics.Systems
    Assembly: Unity.Physics.dll
    Syntax
    [UpdateInGroup(typeof(PhysicsSystemGroup))]
    [UpdateAfter(typeof(PhysicsSimulationGroup))]
    [CreateAfter(typeof(BuildPhysicsWorld))]
    [BurstCompile]
    public struct ExportPhysicsWorld : ISystem, ISystemCompilerGenerated

    Implements

    Unity.Entities.ISystem
    Unity.Entities.ISystemCompilerGenerated
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