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    Struct SimulationSingleton

    A simulation singleton. Use it to get simulation used by the physics engine. Call (SystemBase|SystemAPI|EntityQuery).GetSingleton<SimulationSingleton() to get read-only access. Call (SystemBase|SystemAPI|EntityQuery).GetSingletonRW<SimulationSingleton() to get read-write access.

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Physics
    Assembly: Unity.Physics.dll
    Syntax
    public struct SimulationSingleton : IComponentData, IQueryTypeParameter

    Fields

    Type

    The simulation type.

    Declaration
    public SimulationType Type
    Field Value
    Type Description
    SimulationType

    Methods

    AsSimulation()

    Converts this object to a simulation.

    Declaration
    public Simulation AsSimulation()
    Returns
    Type Description
    Simulation

    A Simulation.

    InitializeFromSimulation(ref Simulation)

    Initializes this object from the given simulation.

    Declaration
    public void InitializeFromSimulation(ref Simulation simulation)
    Parameters
    Type Name Description
    Simulation simulation

    [in,out] The simulation.

    Implements

    Unity.Entities.IComponentData
    Unity.Entities.IQueryTypeParameter
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