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    Struct Joint

    A runtime joint instance, attached to specific rigid bodies.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Physics
    Assembly: Unity.Physics.dll
    Syntax
    public struct Joint

    Fields

    AFromJoint

    Joint in the space of the body A.

    Declaration
    public Math.MTransform AFromJoint
    Field Value
    Type Description
    Math.MTransform

    BFromJoint

    Joint in the space of the body B.

    Declaration
    public Math.MTransform BFromJoint
    Field Value
    Type Description
    Math.MTransform

    BodyPair

    The body pair.

    Declaration
    public BodyIndexPair BodyPair
    Field Value
    Type Description
    BodyIndexPair

    Constraints

    Constraint block. Note that Constraints needs to be 4-byte aligned for Android 32.

    Declaration
    public ConstraintBlock3 Constraints
    Field Value
    Type Description
    ConstraintBlock3

    EnableCollision

    If non-zero, allows these bodies to collide.

    Declaration
    public byte EnableCollision
    Field Value
    Type Description
    byte

    Entity

    The entity that contained the component which created this joint Note, this isn't necessarily an entity with a rigid body, as a pair of bodies can have an arbitrary number of constraints, but only one instance of a particular component type per entity.

    Declaration
    public Entity Entity
    Field Value
    Type Description
    Entity

    Version

    The version.

    Declaration
    public byte Version
    Field Value
    Type Description
    byte
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