docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct ImpulseEvent

    An impulse event.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Physics
    Assembly: Unity.Physics.dll
    Syntax
    public struct ImpulseEvent

    Properties

    BodyIndexA

    Gets the body index a.

    Declaration
    public int BodyIndexA { get; }
    Property Value
    Type Description
    int

    The body index a.

    BodyIndexB

    Gets the body index b.

    Declaration
    public int BodyIndexB { get; }
    Property Value
    Type Description
    int

    The body index b.

    Impulse

    Gets the impulse.

    Declaration
    public float3 Impulse { get; }
    Property Value
    Type Description
    float3

    The impulse.

    JointEntity

    Gets the joint entity.

    Declaration
    public Entity JointEntity { get; }
    Property Value
    Type Description
    Entity

    The joint entity.

    Type

    Gets the ConstraintType.

    Declaration
    public ConstraintType Type { get; }
    Property Value
    Type Description
    ConstraintType

    The constraint type.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)