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    Struct CompoundCollider.Child

    A child collider, within the same blob as the compound collider. Warning: This references the collider via a relative offset, so must always be passed by reference.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Physics
    Assembly: Unity.Physics.dll
    Syntax
    public struct CompoundCollider.Child

    Fields

    CompoundFromChild

    The child transform relative to the compound collider.

    Declaration
    public RigidTransform CompoundFromChild
    Field Value
    Type Description
    RigidTransform

    Entity

    The Unity.Entities.Entity that this Child is associated with. Default value is Unity.Entities.Entity.Null.

    If creating a CompoundCollider manually using Create(NativeArray<ColliderBlobInstance>), you can set this field to any value you want and interpret it the way you want to.

    Declaration
    public Entity Entity
    Field Value
    Type Description
    Entity

    Properties

    Collider

    Gets the child collider pointer.

    Declaration
    public Collider* Collider { get; }
    Property Value
    Type Description
    Collider*

    The child collider pointer.

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