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    Authoring using built-in physics components

    Unity Physics supports the built-in Unity Engine Physics components for sub-scene editing. For more information, refer to the built-in physics documentation in the Unity User Manual.

    • RigidBody
    • Colliders
      • BoxCollider
      • SphereCollider
      • CapsuleCollider
      • MeshCollider
    • Joints
      • CharacterJoint
      • ConfigurableJoint
      • SpringJoint
      • FixedJoint
      • HingeJoint
    • Ragdolls
      • See the Unity Physics Samples project for ragdoll demo scenes.

    Alternatively, you can use the custom physics components for authoring your simulation. Refer to the Custom Physics Authoring section for more details.

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