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    Struct CustomPhysicsProxyDriver

    Provide a link to an entity in the physics world the custom physics proxy is driven by.

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Physics
    Assembly: Unity.Physics.dll
    Syntax
    public struct CustomPhysicsProxyDriver : IComponentData, IQueryTypeParameter

    Fields

    FirstOrderGain

    Coefficient in range [0,1] denoting how much the client body will be driven by position (teleported), while the rest of position diff will be velocity-driven

    Declaration
    public float FirstOrderGain
    Field Value
    Type Description
    float

    rootEntity

    The root entity.

    Declaration
    public Entity rootEntity
    Field Value
    Type Description
    Entity

    Implements

    Unity.Entities.IComponentData
    Unity.Entities.IQueryTypeParameter
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