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    View textures as PBR materials

    Physically Based Rendering (PBR) is a rendering technique that simulates the interaction of light with materials in a more realistic and accurate manner. To see what your generated texture looks like in a 3D environment, view it as a PBR material. For more information about materials and PBR in Unity, refer to Materials.

    To convert between a texture and a PBR material:

    • To convert the texture to PBR material, right-click the generated texture and select View as PBR Material. The PBR material appears as a sphere in the Generations panel.
    • To convert the PBR material back to texture, right-click the sphere and select View as Image.

    To rotate the sphere, hold Shift + click and drag.

    Additional resources

    • Refine PBR materials
    • Write a prompt
    • Manage generated textures
    • Tool reference
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