docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Operator operator ==

    operator ==(double4x2, double4x2)

    Returns the result of a componentwise equality operation on two double4x2 matrices.

    Declaration
    public static bool4x2 operator ==(double4x2 lhs, double4x2 rhs)
    Parameters
    Type Name Description
    double4x2 lhs

    Left hand side double4x2 to use to compute componentwise equality.

    double4x2 rhs

    Right hand side double4x2 to use to compute componentwise equality.

    Returns
    Type Description
    bool4x2

    bool4x2 result of the componentwise equality.

    operator ==(double4x2, double)

    Returns the result of a componentwise equality operation on a double4x2 matrix and a double value.

    Declaration
    public static bool4x2 operator ==(double4x2 lhs, double rhs)
    Parameters
    Type Name Description
    double4x2 lhs

    Left hand side double4x2 to use to compute componentwise equality.

    double rhs

    Right hand side double to use to compute componentwise equality.

    Returns
    Type Description
    bool4x2

    bool4x2 result of the componentwise equality.

    operator ==(double, double4x2)

    Returns the result of a componentwise equality operation on a double value and a double4x2 matrix.

    Declaration
    public static bool4x2 operator ==(double lhs, double4x2 rhs)
    Parameters
    Type Name Description
    double lhs

    Left hand side double to use to compute componentwise equality.

    double4x2 rhs

    Right hand side double4x2 to use to compute componentwise equality.

    Returns
    Type Description
    bool4x2

    bool4x2 result of the componentwise equality.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)