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    Method EulerXYZ

    EulerXYZ(float3)

    Returns a RigidTransform constructed by first performing a rotation around the x-axis, then the y-axis and finally the z-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.

    Declaration
    public static RigidTransform EulerXYZ(float3 xyz)
    Parameters
    Type Name Description
    float3 xyz

    A float3 vector containing the rotation angles around the x-, y- and z-axis measures in radians.

    Returns
    Type Description
    RigidTransform

    The RigidTransform of the Euler angle transformation in x-y-z order.

    EulerXYZ(float, float, float)

    Returns a RigidTransform constructed by first performing a rotation around the x-axis, then the y-axis and finally the z-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.

    Declaration
    public static RigidTransform EulerXYZ(float x, float y, float z)
    Parameters
    Type Name Description
    float x

    The rotation angle around the x-axis in radians.

    float y

    The rotation angle around the y-axis in radians.

    float z

    The rotation angle around the z-axis in radians.

    Returns
    Type Description
    RigidTransform

    The RigidTransform of the Euler angle transformation in x-y-z order.

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