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    Creating a custom formatter

    You can create a custom Formatter by inheriting from the FormatterBase class.

    To use a custom Formatter, add it to the Formatters list in the LocalizationSettings.

    This example shows how to create a formatter to format an integer that represents bytes.

    using UnityEngine.Localization;
    using UnityEngine.Localization.SmartFormat.Core.Extensions;
    
    [DisplayName("Base 2 Byte Formatter")]
    public class ByteFormatter : FormatterBase
    {
        public override string[] DefaultNames => new string[] { "byte" };
    
        public override bool TryEvaluateFormat(IFormattingInfo formattingInfo)
        {
            if (formattingInfo.CurrentValue is long bytes)
            {
                // We are performing a Base 2 conversion here. 1024 bytes = 1 KB
                if (bytes < 512)
                {
                    formattingInfo.Write($"{bytes} B");
                    return true;
                }
    
                if (bytes < 512 * 1024)
                {
                    var kb = bytes / 1024.0f;
                    formattingInfo.Write($"{kb.ToString("0.00")} KB");
                    return true;
                }
    
                bytes /= 1024;
                if (bytes < 512 * 1024)
                {
                    var mb = bytes / 1024.0f;
                    formattingInfo.Write($"{mb.ToString("0.00")} MB");
                    return true;
                }
    
                bytes /= 1024;
                var gb = bytes / 1024.0f;
                formattingInfo.Write($"{gb.ToString("0.00")} GB");
                return true;
            }
    
            return false;
        }
    }
    
    Example Smart String Arguments Result
    The file size is {0:byte()} 100 The file size is 100 B
    1000 The file size is 0.98 KB
    1234 The file size is 1.21 KB
    10000000 The file size is 9.5 MB
    2000000000 The file size is 1.9 GB
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