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    Class StringTable

    A table that stores localized strings for a specific Locale.

    Inheritance
    object
    Object
    ScriptableObject
    LocalizationTable
    DetailedLocalizationTable<StringTableEntry>
    StringTable
    Implements
    IMetadataCollection
    ISerializationCallbackReceiver
    Inherited Members
    DetailedLocalizationTable<StringTableEntry>.Values
    DetailedLocalizationTable<StringTableEntry>.Count
    DetailedLocalizationTable<StringTableEntry>.IsReadOnly
    DetailedLocalizationTable<StringTableEntry>.this[long]
    DetailedLocalizationTable<StringTableEntry>.this[string]
    DetailedLocalizationTable<StringTableEntry>.CreateEmpty(TableEntryReference)
    DetailedLocalizationTable<StringTableEntry>.AddEntry(string, string)
    DetailedLocalizationTable<StringTableEntry>.AddEntry(long, string)
    DetailedLocalizationTable<StringTableEntry>.AddEntryFromReference(TableEntryReference, string)
    DetailedLocalizationTable<StringTableEntry>.RemoveEntry(string)
    DetailedLocalizationTable<StringTableEntry>.RemoveEntry(long)
    DetailedLocalizationTable<StringTableEntry>.GetEntryFromReference(TableEntryReference)
    DetailedLocalizationTable<StringTableEntry>.GetEntry(string)
    DetailedLocalizationTable<StringTableEntry>.GetEntry(long)
    DetailedLocalizationTable<StringTableEntry>.Add(long, StringTableEntry)
    DetailedLocalizationTable<StringTableEntry>.Add(KeyValuePair<long, StringTableEntry>)
    DetailedLocalizationTable<StringTableEntry>.ContainsKey(long)
    DetailedLocalizationTable<StringTableEntry>.ContainsValue(string)
    DetailedLocalizationTable<StringTableEntry>.Contains(KeyValuePair<long, StringTableEntry>)
    DetailedLocalizationTable<StringTableEntry>.Remove(long)
    DetailedLocalizationTable<StringTableEntry>.Remove(KeyValuePair<long, StringTableEntry>)
    DetailedLocalizationTable<StringTableEntry>.CheckForMissingSharedTableDataEntries(MissingEntryAction)
    DetailedLocalizationTable<StringTableEntry>.TryGetValue(long, out StringTableEntry)
    DetailedLocalizationTable<StringTableEntry>.Clear()
    DetailedLocalizationTable<StringTableEntry>.CopyTo(KeyValuePair<long, StringTableEntry>[], int)
    DetailedLocalizationTable<StringTableEntry>.GetEnumerator()
    LocalizationTable.LocaleIdentifier
    LocalizationTable.TableCollectionName
    LocalizationTable.SharedData
    LocalizationTable.MetadataEntries
    LocalizationTable.GetMetadata<TObject>()
    LocalizationTable.GetMetadatas<TObject>(IList<TObject>)
    LocalizationTable.GetMetadatas<TObject>()
    LocalizationTable.AddMetadata(IMetadata)
    LocalizationTable.RemoveMetadata(IMetadata)
    LocalizationTable.Contains(IMetadata)
    LocalizationTable.FindKeyId(string, bool)
    LocalizationTable.CompareTo(LocalizationTable)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.Localization.Tables
    Assembly: Unity.Localization.dll
    Syntax
    public class StringTable : DetailedLocalizationTable<StringTableEntry>, IMetadataCollection, ISerializationCallbackReceiver

    Methods

    Name Description
    CreateTableEntry()

    Creates a new, empty StringTableEntry.

    GenerateCharacterSet()

    Returns the unique characters used by all entries in this table. This will also include Smart String entries but will only consider the LiteralText values, it will not consider Placeholder values.

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