Class Variable<T>
Base class for all single source variables.
Inhterit from this class for storage for a single serialized source value that will send a value changed event when Value is changed.
This will trigger any Localized
Namespace: UnityEngine .Localization.SmartFormat .PersistentVariables
Assembly: Unity.Localization.dll
Syntax
[Serializable]
public class Variable<T> : IVariableValueChanged, IVariable, ISerializationCallbackReceiver
Type Parameters
Name | Description |
---|---|
T | The value type to store in this variable. |
Properties
Name | Description |
---|---|
Value | The value for this variable.
Changing this will trigger the Value |
Methods
Name | Description |
---|---|
Get |
The value that will be used when the smart string matches this variable. This value can then be further used by additional sources/formatters. |
Events
Name | Description |
---|---|
Value |
Called when Value is changed. |