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    Class UnityEventTexture

    UnityEvent which can pass an Texture as an argument.

    Inheritance
    object
    UnityEventBase
    UnityEvent<Texture>
    UnityEventTexture
    Implements
    ISerializationCallbackReceiver
    Inherited Members
    UnityEvent<Texture>.AddListener(UnityAction<Texture>)
    UnityEvent<Texture>.RemoveListener(UnityAction<Texture>)
    UnityEvent<Texture>.FindMethod_Impl(string, object)
    UnityEvent<Texture>.Invoke(Texture)
    UnityEventBase.GetPersistentEventCount()
    UnityEventBase.GetPersistentTarget(int)
    UnityEventBase.GetPersistentMethodName(int)
    UnityEventBase.SetPersistentListenerState(int, UnityEventCallState)
    UnityEventBase.AddListener(object, MethodInfo)
    UnityEventBase.RemoveListener(object, MethodInfo)
    UnityEventBase.RemoveAllListeners()
    UnityEventBase.Invoke(object[])
    UnityEventBase.GetValidMethodInfo(object, string, Type[])
    UnityEventBase.ValidateRegistration(MethodInfo, object, PersistentListenerMode)
    UnityEventBase.ValidateRegistration(MethodInfo, object, PersistentListenerMode, Type)
    UnityEventBase.RegisterPersistentListener(int, object, MethodInfo)
    Namespace: UnityEngine.Localization.Events
    Assembly: Unity.Localization.dll
    Syntax
    [Serializable]
    public class UnityEventTexture : UnityEvent<Texture>, ISerializationCallbackReceiver

    Implements

    ISerializationCallbackReceiver
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