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    Live Capture package

    Note

    To use the Live Capture package, you must install it separately from the Unity Editor. For detailed information about package requirements and installation instructions, refer to Installation.

    Use the Live Capture package to:

    • Capture data from physical devices to animate characters and cameras in real time within the Unity Editor.
    • Record and organize multiple takes of the captured animations and iterate on them to fine-tune the recording of specific properties.
    • Genlock and synchronize all connected devices to get frame and timecode accuracy across the captured dataset.

    In this documentation

    Section Description
    Installation Install the Live Capture package.
    Data capture process Learn about live data capture and the chain of required hardware and software elements to set up in order to make it work.
    Connection setup Set up your network and manage the connections between your data sources and the Unity Editor.
    Take recording Record the live data captured from connected Client Devices in the form of animations. Manage the recordings as Shots with multiple Takes you can play back, reuse and iterate on.
    Genlock Get frame accuracy between all connected devices according to a centralized genlock signal.
    Timecode synchronization Synchronize all connected devices according to a centralized timecode source.
    Virtual Camera Drive a Unity camera in real time through an iOS mobile device to achieve a handheld look-and-feel and record camera motion and physical property animations.
    Face Capture Capture facial expressions through an iOS mobile device to apply them in real time on a digital character within the Unity Editor and record them as animations.
    Live Capture Project Settings Manage the Unity Editor project settings dedicated to the Live Capture package features.
    Known issues and limitations See the list of known issues and limitations that you might experience with the Live Capture package and companion apps, along with some workarounds.
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