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    Class iOSStepCounter

    Step Counter (also known as pedometer) sensor for iOS.

    Inheritance
    object
    InputControl
    InputDevice
    Sensor
    StepCounter
    iOSStepCounter
    Inherited Members
    StepCounter.stepCounter
    StepCounter.current
    StepCounter.MakeCurrent()
    StepCounter.OnRemoved()
    StepCounter.FinishSetup()
    Sensor.samplingFrequency
    InputDevice.InvalidDeviceId
    InputDevice.description
    InputDevice.enabled
    InputDevice.canRunInBackground
    InputDevice.added
    InputDevice.remote
    InputDevice.native
    InputDevice.updateBeforeRender
    InputDevice.deviceId
    InputDevice.lastUpdateTime
    InputDevice.wasUpdatedThisFrame
    InputDevice.allControls
    InputDevice.valueType
    InputDevice.valueSizeInBytes
    InputDevice.ReadValueFromBufferAsObject(void*, int)
    InputDevice.ReadValueFromStateAsObject(void*)
    InputDevice.ReadValueFromStateIntoBuffer(void*, void*, int)
    InputDevice.CompareValue(void*, void*)
    InputDevice.OnAdded()
    InputDevice.OnConfigurationChanged()
    InputDevice.ExecuteCommand<TCommand>(ref TCommand)
    InputControl.name
    InputControl.displayName
    InputControl.shortDisplayName
    InputControl.path
    InputControl.layout
    InputControl.variants
    InputControl.device
    InputControl.parent
    InputControl.children
    InputControl.usages
    InputControl.aliases
    InputControl.stateBlock
    InputControl.noisy
    InputControl.synthetic
    InputControl.this[string]
    InputControl.magnitude
    InputControl.ToString()
    InputControl.EvaluateMagnitude()
    InputControl.EvaluateMagnitude(void*)
    InputControl.WriteValueFromBufferIntoState(void*, int, void*)
    InputControl.WriteValueFromObjectIntoState(object, void*)
    InputControl.TryGetChildControl(string)
    InputControl.TryGetChildControl<TControl>(string)
    InputControl.GetChildControl(string)
    InputControl.GetChildControl<TControl>(string)
    InputControl.RefreshConfigurationIfNeeded()
    InputControl.RefreshConfiguration()
    InputControl.m_StateBlock
    InputControl.currentStatePtr
    InputControl.previousFrameStatePtr
    InputControl.defaultStatePtr
    InputControl.noiseMaskPtr
    InputControl.stateOffsetRelativeToDeviceRoot
    InputControl.optimizedControlDataType
    InputControl.CalculateOptimizedControlDataType()
    InputControl.ApplyParameterChanges()
    Namespace: UnityEngine.InputSystem.iOS.LowLevel
    Assembly: Unity.InputSystem.dll
    Syntax
    public class iOSStepCounter : StepCounter
    Remarks

    You need to enable Motion Usage in Input System settings (see motionUsage), to be allowed to access the sensor on the user's device.

    void Start()
    {
        InputSystem.EnableDevice(StepCounter.current);
    }
    
    void OnGUI()
    {
        GUILayout.Label(StepCounter.current.stepCounter.ReadValue().ToString());
    }

    Properties

    AuthorizationStatus

    Indicates whether the app is authorized to gather data for step counter sensor.

    Declaration
    public static MotionAuthorizationStatus AuthorizationStatus { get; }
    Property Value
    Type Description
    MotionAuthorizationStatus
    See Also
    motionUsage

    Methods

    ExecuteCommand(InputDeviceCommand*)

    Declaration
    protected override long ExecuteCommand(InputDeviceCommand* commandPtr)
    Parameters
    Type Name Description
    InputDeviceCommand* commandPtr
    Returns
    Type Description
    long
    Overrides
    InputDevice.ExecuteCommand(InputDeviceCommand*)
    See Also
    motionUsage

    IsAvailable()

    Does the phone support the pedometer?

    Declaration
    public static bool IsAvailable()
    Returns
    Type Description
    bool
    See Also
    motionUsage

    Extension Methods

    InputControlExtensions.CheckStateIsAtDefault(InputControl)
    InputControlExtensions.CheckStateIsAtDefault(InputControl, void*, void*)
    InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl)
    InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl, void*)
    InputControlExtensions.CompareState(InputControl, void*, void*)
    InputControlExtensions.CompareState(InputControl, void*, void*, void*)
    InputControlExtensions.CompareStateIgnoringNoise(InputControl, void*)
    InputControlExtensions.FindControlsRecursive<TControl>(InputControl, IList<TControl>, Func<TControl, bool>)
    InputControlExtensions.FindInParentChain<TControl>(InputControl)
    InputControlExtensions.GetStatePtrFromStateEvent(InputControl, InputEventPtr)
    InputControlExtensions.HasValueChangeInEvent(InputControl, InputEventPtr)
    InputControlExtensions.HasValueChangeInState(InputControl, void*)
    InputControlExtensions.IsActuated(InputControl, float)
    InputControlExtensions.IsPressed(InputControl, float)
    InputControlExtensions.ReadDefaultValueAsObject(InputControl)
    InputControlExtensions.ReadValueAsObject(InputControl)
    InputControlExtensions.ReadValueFromEventAsObject(InputControl, InputEventPtr)
    InputControlExtensions.ReadValueIntoBuffer(InputControl, void*, int)
    InputControlExtensions.ResetToDefaultStateInEvent(InputControl, InputEventPtr)
    InputControlExtensions.WriteValueFromObjectIntoEvent(InputControl, InputEventPtr, object)
    InputControlExtensions.WriteValueIntoEvent<TValue>(InputControl, TValue, InputEventPtr)
    InputControlExtensions.WriteValueIntoState(InputControl, void*)
    InputControlExtensions.WriteValueIntoState<TValue>(InputControl, TValue, void*)
    InputControlExtensions.CopyState(InputDevice, void*, int)
    InputControlExtensions.CopyState<TState>(InputDevice, out TState)

    See Also

    motionUsage
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