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    Struct Eyes

    Represents a pair of tracked eyes.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Namespace: UnityEngine.InputSystem.XR
    Assembly: Unity.InputSystem.dll
    Syntax
    public struct Eyes

    Fields

    m_FixationPoint

    The point in 3D space that the pair of eyes is looking.

    Declaration
    public Vector3 m_FixationPoint
    Field Value
    Type Description
    Vector3

    m_LeftEyeOpenAmount

    The amount [0-1] the left eye is open or closed. 1.0 is fully open.

    Declaration
    public float m_LeftEyeOpenAmount
    Field Value
    Type Description
    float

    m_LeftEyePosition

    The tracked position of the left eye.

    Declaration
    public Vector3 m_LeftEyePosition
    Field Value
    Type Description
    Vector3

    m_LeftEyeRotation

    The tracked rotation of the left eye.

    Declaration
    public Quaternion m_LeftEyeRotation
    Field Value
    Type Description
    Quaternion

    m_RightEyeOpenAmount

    The amount [0-1] the right eye is open or closed. 1.0 is fully open.

    Declaration
    public float m_RightEyeOpenAmount
    Field Value
    Type Description
    float

    m_RightEyePosition

    The tracked position of the right eye.

    Declaration
    public Vector3 m_RightEyePosition
    Field Value
    Type Description
    Vector3

    m_RightEyeRotation

    The tracked rotation of the right eye.

    Declaration
    public Quaternion m_RightEyeRotation
    Field Value
    Type Description
    Quaternion

    Properties

    fixationPoint

    The point in 3D space that the pair of eyes is looking.

    Declaration
    public Vector3 fixationPoint { get; set; }
    Property Value
    Type Description
    Vector3

    leftEyeOpenAmount

    The amount [0-1] the left eye is open or closed. 1.0 is fully open.

    Declaration
    public float leftEyeOpenAmount { get; set; }
    Property Value
    Type Description
    float

    leftEyePosition

    The tracked position of the left eye.

    Declaration
    public Vector3 leftEyePosition { get; set; }
    Property Value
    Type Description
    Vector3

    leftEyeRotation

    The tracked rotation of the left eye.

    Declaration
    public Quaternion leftEyeRotation { get; set; }
    Property Value
    Type Description
    Quaternion

    rightEyeOpenAmount

    The amount [0-1] the right eye is open or closed. 1.0 is fully open.

    Declaration
    public float rightEyeOpenAmount { get; set; }
    Property Value
    Type Description
    float

    rightEyePosition

    The tracked position of the right eye.

    Declaration
    public Vector3 rightEyePosition { get; set; }
    Property Value
    Type Description
    Vector3

    rightEyeRotation

    The tracked rotation of the right eye.

    Declaration
    public Quaternion rightEyeRotation { get; set; }
    Property Value
    Type Description
    Quaternion
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