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    Class BoneControl

    Inheritance
    object
    InputControl
    InputControl<Bone>
    BoneControl
    Inherited Members
    InputControl<Bone>.valueType
    InputControl<Bone>.valueSizeInBytes
    InputControl<Bone>.value
    InputControl<Bone>.ReadValue()
    InputControl<Bone>.ReadValueFromPreviousFrame()
    InputControl<Bone>.ReadDefaultValue()
    InputControl<Bone>.ReadValueFromState(void*)
    InputControl<Bone>.ReadValueFromStateWithCaching(void*)
    InputControl<Bone>.ReadUnprocessedValueFromStateWithCaching(void*)
    InputControl<Bone>.ReadUnprocessedValue()
    InputControl<Bone>.ReadValueFromStateAsObject(void*)
    InputControl<Bone>.ReadValueFromStateIntoBuffer(void*, void*, int)
    InputControl<Bone>.WriteValueFromBufferIntoState(void*, int, void*)
    InputControl<Bone>.WriteValueFromObjectIntoState(object, void*)
    InputControl<Bone>.ReadValueFromBufferAsObject(void*, int)
    InputControl<Bone>.CompareValue(void*, void*)
    InputControl<Bone>.ProcessValue(Bone)
    InputControl<Bone>.ProcessValue(ref Bone)
    InputControl.name
    InputControl.displayName
    InputControl.shortDisplayName
    InputControl.path
    InputControl.layout
    InputControl.variants
    InputControl.device
    InputControl.parent
    InputControl.children
    InputControl.usages
    InputControl.aliases
    InputControl.stateBlock
    InputControl.noisy
    InputControl.synthetic
    InputControl.this[string]
    InputControl.magnitude
    InputControl.ToString()
    InputControl.EvaluateMagnitude()
    InputControl.EvaluateMagnitude(void*)
    InputControl.TryGetChildControl(string)
    InputControl.TryGetChildControl<TControl>(string)
    InputControl.GetChildControl(string)
    InputControl.GetChildControl<TControl>(string)
    InputControl.RefreshConfigurationIfNeeded()
    InputControl.RefreshConfiguration()
    InputControl.m_StateBlock
    InputControl.currentStatePtr
    InputControl.previousFrameStatePtr
    InputControl.defaultStatePtr
    InputControl.noiseMaskPtr
    InputControl.stateOffsetRelativeToDeviceRoot
    InputControl.optimizedControlDataType
    InputControl.CalculateOptimizedControlDataType()
    InputControl.ApplyParameterChanges()
    Namespace: UnityEngine.InputSystem.XR
    Assembly: Unity.InputSystem.dll
    Syntax
    public class BoneControl : InputControl<Bone>

    Properties

    parentBoneIndex

    Declaration
    public IntegerControl parentBoneIndex { get; set; }
    Property Value
    Type Description
    IntegerControl

    position

    Declaration
    public Vector3Control position { get; set; }
    Property Value
    Type Description
    Vector3Control

    rotation

    Declaration
    public QuaternionControl rotation { get; set; }
    Property Value
    Type Description
    QuaternionControl

    Methods

    FinishSetup()

    Perform final initialization tasks after the control hierarchy has been put into place.

    Declaration
    protected override void FinishSetup()
    Overrides
    InputControl<Bone>.FinishSetup()
    Remarks

    This method can be overridden to perform control- or device-specific setup work. The most common use case is for looking up child controls and storing them in local getters.

    public class MyDevice : InputDevice
    {
    public ButtonControl button { get; private set; }
    public AxisControl axis { get; private set; }

             protected override void OnFinishSetup()
             {
                 // Cache controls in getters.
                 button = GetChildControl("button");
                 axis = GetChildControl("axis");
             }
         }</code></pre></example>
    

    ReadUnprocessedValueFromState(void*)

    Declaration
    public override Bone ReadUnprocessedValueFromState(void* statePtr)
    Parameters
    Type Name Description
    void* statePtr
    Returns
    Type Description
    Bone
    Overrides
    InputControl<Bone>.ReadUnprocessedValueFromState(void*)

    WriteValueIntoState(Bone, void*)

    Declaration
    public override void WriteValueIntoState(Bone value, void* statePtr)
    Parameters
    Type Name Description
    Bone value
    void* statePtr
    Overrides
    InputControl<Bone>.WriteValueIntoState(Bone, void*)

    Extension Methods

    InputControlExtensions.CheckStateIsAtDefault(InputControl)
    InputControlExtensions.CheckStateIsAtDefault(InputControl, void*, void*)
    InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl)
    InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl, void*)
    InputControlExtensions.CompareState(InputControl, void*, void*)
    InputControlExtensions.CompareState(InputControl, void*, void*, void*)
    InputControlExtensions.CompareStateIgnoringNoise(InputControl, void*)
    InputControlExtensions.FindControlsRecursive<TControl>(InputControl, IList<TControl>, Func<TControl, bool>)
    InputControlExtensions.FindInParentChain<TControl>(InputControl)
    InputControlExtensions.GetStatePtrFromStateEvent(InputControl, InputEventPtr)
    InputControlExtensions.HasValueChangeInEvent(InputControl, InputEventPtr)
    InputControlExtensions.HasValueChangeInState(InputControl, void*)
    InputControlExtensions.IsActuated(InputControl, float)
    InputControlExtensions.IsPressed(InputControl, float)
    InputControlExtensions.ReadDefaultValueAsObject(InputControl)
    InputControlExtensions.ReadValueAsObject(InputControl)
    InputControlExtensions.ReadValueFromEventAsObject(InputControl, InputEventPtr)
    InputControlExtensions.ReadValueIntoBuffer(InputControl, void*, int)
    InputControlExtensions.ResetToDefaultStateInEvent(InputControl, InputEventPtr)
    InputControlExtensions.WriteValueFromObjectIntoEvent(InputControl, InputEventPtr, object)
    InputControlExtensions.WriteValueIntoEvent<TValue>(InputControl, TValue, InputEventPtr)
    InputControlExtensions.WriteValueIntoState(InputControl, void*)
    InputControlExtensions.WriteValueIntoState<TValue>(InputControl, TValue, void*)
    InputControlExtensions.QueueValueChange<TValue>(InputControl<TValue>, TValue, double)
    InputControlExtensions.ReadUnprocessedValueFromEvent<TValue>(InputControl<TValue>, InputEventPtr)
    InputControlExtensions.ReadUnprocessedValueFromEvent<TValue>(InputControl<TValue>, InputEventPtr, out TValue)
    InputControlExtensions.ReadValueFromEvent<TValue>(InputControl<TValue>, InputEventPtr)
    InputControlExtensions.ReadValueFromEvent<TValue>(InputControl<TValue>, InputEventPtr, out TValue)
    InputControlExtensions.WriteValueIntoEvent<TValue>(InputControl<TValue>, TValue, InputEventPtr)
    InputControlExtensions.WriteValueIntoState<TValue>(InputControl<TValue>, void*)
    InputControlExtensions.WriteValueIntoState<TValue>(InputControl<TValue>, TValue, void*)
    InputControlExtensions.WriteValueIntoState<TValue, TState>(InputControl<TValue>, TValue, ref TState)
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