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    Enum InputSystemUIInputModule.CursorLockBehavior

    Controls the origin point of raycasts when the cursor is locked.

    Namespace: UnityEngine.InputSystem.UI
    Assembly: Unity.InputSystem.dll
    Syntax
    public enum InputSystemUIInputModule.CursorLockBehavior

    Fields

    Name Description
    OutsideScreen

    The internal pointer position will be set to -1, -1. This short-circuits the raycasting logic so no objects will be intersected. This is the default setting.

    ScreenCenter

    Raycasts will originate from the center of the screen. This mode can be useful for example to check in pointer-driven FPS games if the player is looking at some world-space object that implements the UnityEngine.EventSystems.IPointerEnterHandler and UnityEngine.EventSystems.IPointerExitHandler interfaces.

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