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    Class PlayerInputManager.PlayerJoinedEvent

    Inheritance
    object
    UnityEventBase
    UnityEvent<PlayerInput>
    PlayerInputManager.PlayerJoinedEvent
    Implements
    ISerializationCallbackReceiver
    Inherited Members
    UnityEvent<PlayerInput>.AddListener(UnityAction<PlayerInput>)
    UnityEvent<PlayerInput>.RemoveListener(UnityAction<PlayerInput>)
    UnityEvent<PlayerInput>.FindMethod_Impl(string, object)
    UnityEvent<PlayerInput>.Invoke(PlayerInput)
    UnityEventBase.GetPersistentEventCount()
    UnityEventBase.GetPersistentTarget(int)
    UnityEventBase.GetPersistentMethodName(int)
    UnityEventBase.SetPersistentListenerState(int, UnityEventCallState)
    UnityEventBase.AddListener(object, MethodInfo)
    UnityEventBase.RemoveListener(object, MethodInfo)
    UnityEventBase.RemoveAllListeners()
    UnityEventBase.Invoke(object[])
    UnityEventBase.ToString()
    UnityEventBase.GetValidMethodInfo(object, string, Type[])
    UnityEventBase.ValidateRegistration(MethodInfo, object, PersistentListenerMode)
    UnityEventBase.ValidateRegistration(MethodInfo, object, PersistentListenerMode, Type)
    UnityEventBase.RegisterPersistentListener(int, object, MethodInfo)
    Namespace: UnityEngine.InputSystem
    Assembly: Unity.InputSystem.dll
    Syntax
    [Serializable]
    public class PlayerInputManager.PlayerJoinedEvent : UnityEvent<PlayerInput>, ISerializationCallbackReceiver

    Implements

    ISerializationCallbackReceiver
    In This Article
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