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    Interface ITextInputReceiver

    Interface for InputDevice classes that can receive text input events.

    Namespace: UnityEngine.InputSystem.LowLevel
    Assembly: Unity.InputSystem.dll
    Syntax
    public interface ITextInputReceiver
    Remarks

    This interface should be implemented by devices that are meant to receive text input through TextEvent.

    Methods

    OnIMECompositionChanged(IMECompositionString)

    Called when an IME composition is in-progress or finished.

    Declaration
    void OnIMECompositionChanged(IMECompositionString compositionString)
    Parameters
    Type Name Description
    IMECompositionString compositionString

    The current composition.

    Remarks

    The method will be repeatedly called with the current string while composition is in progress. Once composition finishes, the method will be called one more time with a blank composition string.

    See Also
    IMECompositionEvent
    onIMECompositionChange

    OnTextInput(char)

    A single, fully-formed Unicode character has been typed on the device.

    Declaration
    void OnTextInput(char character)
    Parameters
    Type Name Description
    char character

    Character that was typed. Note that in case the character is part of a surrogate pair, this method is called first with the high surrogate and then with the low surrogate character.

    Remarks

    This method is called on a device when a TextEvent is received for the device. character is the character from the event.

    Note that this method will be called twice for a single TextEvent in case the given UTF-32 (encoding in the event) needs to be represented as UTF-16 (encoding of char in C#) surrogate.

    See Also
    TextEvent
    IMECompositionEvent

    See Also

    TextEvent
    IMECompositionEvent
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